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The Resource Second person : role-playing and story in games and playable media, edited by Pat Harrigan and Noah Wardrip-Fruin ; designed by Michael Crumpton

Second person : role-playing and story in games and playable media, edited by Pat Harrigan and Noah Wardrip-Fruin ; designed by Michael Crumpton

Label
Second person : role-playing and story in games and playable media
Title
Second person
Title remainder
role-playing and story in games and playable media
Statement of responsibility
edited by Pat Harrigan and Noah Wardrip-Fruin ; designed by Michael Crumpton
Contributor
Subject
Language
eng
Cataloging source
DLC
Illustrations
illustrations
Index
index present
LC call number
GV1469.17.S63
LC item number
S43 2007
Literary form
non fiction
Nature of contents
bibliography
Second person : role-playing and story in games and playable media, edited by Pat Harrigan and Noah Wardrip-Fruin ; designed by Michael Crumpton
Label
Second person : role-playing and story in games and playable media, edited by Pat Harrigan and Noah Wardrip-Fruin ; designed by Michael Crumpton
Publication
Related Contributor
Related Location
Related Agents
Related Authorities
Related Subjects
Bibliography note
Includes bibliographical references and index
Contents
  • On "The Haunted House"
  • Keith Herber
  • On character creation in Everway
  • Jonathan Tweet
  • Storytelling games as a creative medium
  • Will Hindmarch
  • Structure and meaning in role-playing game design
  • Rebecca Borgstrom
  • My Life with Master : the architecture of protagonism
  • Paul Czege
  • Games, storytelling, and breaking the string
  • Making games that make stories
  • James Wallis
  • Creating a meaning-machine : the deck of stories called Life in the Garden
  • Eric Zimmerman
  • Designing decisions and concepts in licensed collectible card games
  • Eric Lang (with Pat Harrigan)
  • One story, many media
  • Kevin Wilson
  • On Mystery in the Abbey
  • Bruno Faidutti
  • Greg Costikyan
  • On Life's Lottery
  • Kim Newman
  • The Sands of Time : crafting a video game story
  • Jordan Mechner
  • On And Then There Were None
  • Lee Sheldon
  • On Solitaire
  • Helen Thorington
  • Enlightening interactive fiction : Andrew Plotkin's Shade
  • Jeremy Douglass
  • On the Wild Card series
  • Creation of Floyd the robot in Planetfall
  • Steve Meretzky
  • Fretting the player character
  • Nick Montfort
  • On Savoir-Faire
  • Emily Short
  • Pax, writing, and change
  • Stuart Moulthrop
  • RE: authoring Magritte : The Brotherhood of Bent Billiard
  • Talan Memmott
  • George R. R. Martin
  • On soft cinema : Mission to Earth
  • Lev Manovich
  • On Juvenate
  • Maríe-Laure Ryan
  • On Twelve Easy Lessons to Better Time Travel
  • Mark C. Marino
  • Deikto : a language for interactive storytelling
  • Chris Crawford
  • GRIOT's tales of haints and seraphs : a computational narrative generation system
  • D. Fox Harrell
  • From the basement to the basic set : the early years of Dungeons and Dragons
  • Writing Façade : a case study in procedural authorship
  • Michael Mateas and Andrew Stern
  • On The Breakup Conversation
  • Robert Zubek
  • On The Archer's Flight
  • Mark Keavney
  • Prismatic play : games as windows on the real world
  • John Tynes
  • On John Tynes's Puppetland
  • Sean Thorne
  • Erik Mona
  • Video games go to Washington : the story behind The Howard Dean for Iowa Game
  • Ian Bogost and Gonzalo Frasca
  • Political activism : bending the rules
  • Kevin Whelan
  • Puppet master problem : design for real-world, mission-based gaming
  • Jane McGonigal -- On A Measure for Marriage
  • Nick Fortugno
  • On unexceptional.net
  • Robert Nideffer
  • On Itinerant
  • Narrative structure and creative tension in Call of Cthulhu
  • Teri Rueb
  • Finding the game in improvised theater
  • Tim Uren
  • On Adventures in Mating
  • Joe Scrimshaw
  • Santaman's Harvest yields questions, or does a performance happen if it exists in a virtual forest?
  • Adriene Jenik
  • Me, the other
  • Torill Elvira Mortensen
  • Network of quests in World of Warcraft
  • Kenneth Hite
  • Jill Walker
  • Communities of play : the social construction of identity in persistent online game worlds
  • Celia Pearce and Artemesia
  • Eliza Redux
  • Adrianne Wortzel
http://library.link/vocab/cover_art
https://contentcafe2.btol.com/ContentCafe/Jacket.aspx?Return=1&Type=S&Value=9780262083560&userID=ebsco-test&password=ebsco-test
Dimensions
23 cm.
http://library.link/vocab/discovery_link
{'f': 'http://opac.lib.rpi.edu/record=b2462995'}
Extent
xv, 408 p.
Isbn
9780262083560
Isbn Type
(alk. paper)
Lccn
2006046216
Other physical details
ill.
System control number
(OCoLC)68712441

Library Locations

    • Folsom LibraryBorrow it
      110 8th St, Troy, NY, 12180, US
      42.729766 -73.682577
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