Coverart for item
The Resource Proteus paradox : how online games and virtual worlds change us, and how they don't, Nick Yee, (electronic resource)

Proteus paradox : how online games and virtual worlds change us, and how they don't, Nick Yee, (electronic resource)

Label
Proteus paradox : how online games and virtual worlds change us, and how they don't
Title
Proteus paradox
Title remainder
how online games and virtual worlds change us, and how they don't
Statement of responsibility
Nick Yee
Creator
Subject
Language
eng
Summary
"Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled--but rarely recognized--tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves."--
Assigning source
Provided by publisher
Cataloging source
IDEBK
Index
index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Proteus paradox : how online games and virtual worlds change us, and how they don't, Nick Yee, (electronic resource)
Label
Proteus paradox : how online games and virtual worlds change us, and how they don't, Nick Yee, (electronic resource)
Link
http://www.jstor.org/stable/10.2307/j.ctt5vksvj
Publication
Related Contributor
Related Location
Related Agents
Related Authorities
Related Subjects
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier.
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent.
Contents
  • ""Cover""; ""Contents""; ""Acknowledgments""; ""Introduction: Mirror, Mirror on the Wall""; ""CHAPTER 1: The New World""; ""CHAPTER 2: Who Plays and Why""; ""CHAPTER 3: Superstitions""; ""CHAPTER 4: The Labor of Fun""; ""CHAPTER 5: Yi-Shan-Guan""; ""CHAPTER 6: The Locker Room Utopia""; ""CHAPTER 7: The â€?â€?Impossibleâ€?â€? Romance""; ""CHAPTER 8: Tools of Persuasion and Control""; ""CHAPTER 9: Introverted Elves, Conscientious Gnomes, and the Quest for Big Data""; ""CHAPTER 10: Changing the Rules""; ""CHAPTER 11: The Hidden Logic of Avatars""
  • ""CHAPTER 12: Reflections and the Future of Virtual Worlds""""Notes""; ""Glossary of Online Gaming Terms""; ""A""; ""B""; ""C""; ""D""; ""E""; ""F""; ""G""; ""H""; ""I""; ""L""; ""M""; ""N""; ""P""; ""R""; ""S""; ""T""; ""W""; ""X""; ""Z""; ""Index""; ""A""; ""B""; ""C""; ""D""; ""E""; ""F""; ""G""; ""H""; ""I""; ""J""; ""K""; ""L""; ""M""; ""N""; ""O""; ""P""; ""Q""; ""R""; ""S""; ""T""; ""U""; ""V""; ""W""; ""Y""
http://library.link/vocab/cover_art
https://contentcafe2.btol.com/ContentCafe/Jacket.aspx?Return=1&Type=S&Value=9780300199291&userID=ebsco-test&password=ebsco-test
Dimensions
unknown
http://library.link/vocab/discovery_link
{'f': 'http://opac.lib.rpi.edu/record=b4319201'}
Extent
1 online resource (x, 248 pages)
File format
unknown
Form of item
online
Isbn
9780300199291
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia.
Media type code
c
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote

Library Locations

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      42.729766 -73.682577
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