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The Resource Maya studio projects, Texturing and lighting, Lee Lanier, (electronic resource)

Maya studio projects, Texturing and lighting, Lee Lanier, (electronic resource)

Label
Maya studio projects, Texturing and lighting
Title
Maya studio projects
Title part
Texturing and lighting
Statement of responsibility
Lee Lanier
Creator
Contributor
Subject
Language
eng
Summary
"Maya artists are called upon to texture and light all kinds of different objects in the studio -- cars, phones, people, animated characters -- as well as the environment the objects are in.Maya Studio Projects: Texturing and Lighting is an all-projects book that shows you how to use Autodesk Maya 2012's shading and rendering tools to prepare your renders for film, video, and games. Learn industry techniques by following the projects in the book to light and texture a set of headphones, a female character, a military ambulance, and an interior room with skylights.Although step-by-step explanations are given, projects also serve as a guide for readers to complete their own version of the project. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world movies for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"--
Member of
Assigning source
Provided by publisher
Cataloging source
MiAaPQ
Illustrations
  • illustrations
  • plates
Index
no index present
Literary form
non fiction
Nature of contents
dictionaries
Series statement
  • Serious skills
  • Autodesk official training guide
Maya studio projects, Texturing and lighting, Lee Lanier, (electronic resource)
Label
Maya studio projects, Texturing and lighting, Lee Lanier, (electronic resource)
Link
http://libproxy.rpi.edu/login?url=https://ebookcentral.proquest.com/lib/connectny/detail.action?docID=693513
Publication
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Color
multicolored
Contents
Machine generated contents note: Chapter 1: Texturing and Lighting a Product, Part 1.Chapter 2: Texturing and Lighting a Product, Part 2.Chapter 3: Texturing and Lighting a Character, Part 1.Chapter 4: Texturing and Lighting a Character, Part 2.Chapter 5: Texturing and Lighting an Environment, Part 1.Chapter 6: Texturing and Lighting an Environment, Part 2.Chapter 7: Texturing and Lighting a Vehicle, Part 1.Chapter 8: Texturing and Lighting a Vehicle, Part 2
Dimensions
unknown
http://library.link/vocab/discovery_link
{'f': 'http://opac.lib.rpi.edu/record=b4035197'}
Extent
xv, 223 p., [16] p. of plates
Form of item
  • online
  • electronic
Other physical details
ill. (some col.).
Reproduction note
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Specific material designation
remote

Library Locations

    • Folsom LibraryBorrow it
      110 8th St, Troy, NY, 12180, US
      42.729766 -73.682577
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