Coverart for item
The Resource Learning C# by programming games, Arjan Egges (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands), Jeroen D. Fokker (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands), Mark H. Overmars (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands)

Learning C# by programming games, Arjan Egges (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands), Jeroen D. Fokker (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands), Mark H. Overmars (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands)

Label
Learning C# by programming games
Title
Learning C# by programming games
Statement of responsibility
Arjan Egges (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands), Jeroen D. Fokker (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands), Mark H. Overmars (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands)
Creator
Contributor
Author
Subject
Language
eng
Summary
This book teaches how to program in C# through the creation of computer games. The authors do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. Chapters deal with player input, game objects, worlds, and states, levels, animation, physics, and intelligence. The reader is guided through the development of four games showing the various aspects of development. Starting with a simple shooting game, the authors move on to puzzle games with multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating them, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating visual effects such as snow or glitter. --
Assigning source
Edited summary from book
Cataloging source
CtWfDGI
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Learning C# by programming games, Arjan Egges (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands), Jeroen D. Fokker (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands), Mark H. Overmars (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands)
Label
Learning C# by programming games, Arjan Egges (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands), Jeroen D. Fokker (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands), Mark H. Overmars (Dept. of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands)
Publication
Copyright
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Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
mixed
Content category
text
Content type code
txt
Content type MARC source
rdacontent
http://library.link/vocab/cover_art
https://contentcafe2.btol.com/ContentCafe/Jacket.aspx?Return=1&Type=S&Value=9783642365805&userID=ebsco-test&password=ebsco-test
Dimensions
unknown
http://library.link/vocab/discovery_link
{'f': 'http://opac.lib.rpi.edu/record=b4359341'}
Extent
1 online resource
Form of item
online
Isbn
9783642365805
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other physical details
illustrations
Specific material designation
remote

Library Locations

    • Folsom LibraryBorrow it
      110 8th St, Troy, NY, 12180, US
      42.729766 -73.682577
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