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The Resource Learn C++ for game development, Bruce Sutherland ; technical reviewer, Michael Thomas, (electronic resource)

Learn C++ for game development, Bruce Sutherland ; technical reviewer, Michael Thomas, (electronic resource)

Label
Learn C++ for game development
Title
Learn C++ for game development
Statement of responsibility
Bruce Sutherland ; technical reviewer, Michael Thomas
Creator
Contributor
Reviewer
Subject
Language
eng
Summary
"If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you'll need to build game apps and applications. Learn C++ for Game Development will show you how to: Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL); Use design patterns to simplify your coding and make more powerful games; Manage memory efficiently to get the most out of your creativity; Load and save games using file I/O, so that your users are never disappointed. Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you'll have the skills to become a successful and profitable game app or applications developer in today's increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off. What you'll learn: How to use the various C++ skill fundamentals: variables, pointers, flow controls, functions, I/O, classes, exceptions, and more; How to write C++ games using object-oriented programming techniques: classes, objects, inheritance, and polymorphism; How to use templates and the Standard Template Library (STL) in C++; How to work with design patterns in C++ game development; How to apply C++ to native game activities; How to master concurrency and the gains in performance it brings. This book is for aspiring game developers with some previous programming experience who need to learn the critical C++ skills necessary to build game applications. C++ is the most popular programming language in use behind most game applications." --
Additional physical form
Available also in a print ed.
Assigning source
Unedited summary from book
Cataloging source
CtWfDGI
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
dictionaries
Series statement
The expert's voice in game development
Learn C++ for game development, Bruce Sutherland ; technical reviewer, Michael Thomas, (electronic resource)
Label
Learn C++ for game development, Bruce Sutherland ; technical reviewer, Michael Thomas, (electronic resource)
Publication
Note
  • Title from title screen
  • Includes index
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Color
other
Computer file characteristics
Computer document.
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Dimensions
unknown
http://library.link/vocab/discovery_link
{'f': 'http://opac.lib.rpi.edu/record=b4358658'}
Form of item
online
Isbn
9781430264583
Isbn Type
(electronic)
Issuing body
Digitized and made available by: Books24x7.com.
Specific material designation
remote
System details
Mode of access: Internet via World Wide Web
Type of computer file
Text.

Library Locations

    • Folsom LibraryBorrow it
      110 8th St, Troy, NY, 12180, US
      42.729766 -73.682577
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