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The Resource Interactive Storytelling : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings

Interactive Storytelling : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings

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Interactive Storytelling : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings
Title
Interactive Storytelling
Title remainder
6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings
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Language
eng
Cataloging source
MiAaPQ
Literary form
non fiction
Nature of contents
dictionaries
Interactive Storytelling : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings
Label
Interactive Storytelling : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings
Link
http://libproxy.rpi.edu/login?url=https://ebookcentral.proquest.com/lib/rpi/detail.action?docID=3101220
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Copyright
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Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Preface -- Organization -- Table of Contents -- Models, Theories and Vocabulary -- Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers -- 1 Introduction -- 2 Two Classes of Model Reader -- 3 The Use of Foreshadowing in Media -- 3.1 Foreshadowing in Novels and Films -- 3.2 Foreshadowing in Games -- 3.3 Discussion -- 4 Sentimental Reader's Narrative Comprehension on Foreshadowing -- 4.1 Foreshadowing and Possible Worlds Theory -- 4.2 A Design of Foreshadowing in Interactive Fiction -- 5 Conclusion and Future Plans -- References -- Narrative Intelligibility and Closure in Interactive Systems -- 1 Introduction -- 2 Author-Audience Distance (AAD) -- 3 Abstract vs. Didascalic Narratives -- 4 Narrative Intelligibility and Narrative Closure -- 5 Goals of the System -- 6 Conclusions -- References -- On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives -- 1 Introduction -- 2 Immersion: Mechanical and Narrative -- 3 Diegetic and Extra-diegetic Agency -- 4 The Complicated Relationship between Immersion and Agency -- 5 Affect and Space -- 6 The Avatar and Responsibility -- 7 Conclusion -- References -- The Visual Construction of Narrative Space in Video Games -- 1 Introduction -- 2 Properties of Vid deo Games: Intrinsic or Constructed? -- 2.1 A Fresh Perspectiv e on Game Spatiality -- 2.2 Is There Such a Thing as a 2-D Game World? -- 2.3 The Case of Text s as Image -- 2.4 Are the X, Y and Z Values Intrinsic to the Axes They Represent? -- 3 Summary and Conclusion -- References -- Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games -- 1 Cinematic Language in Video Games -- 2 Mise-En-Scene in Video Games -- 2.1 Scripted Staging -- 2.2 Expressive Lighting -- 3 Mise-En-Jeu -- References
  • Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations -- 1 Introduction -- 2 Mapping the Evolving Space -- 2.1 Multiple Dichotomies -- 2.2 N-Dimensional Diagrams -- 2.3 Table of Weighted Categories -- 3 Conclusions -- References -- Conceptualizing Productive Interactivity in Emergent Narratives -- 1 Introduction -- 2 Productive Interactivity -- 3 Elaborating the Concept -- 4 Design Considerations -- 5 Conclusion -- References -- Suitability of Modelling Context for Use within Emergent Narrative -- 1 Introduction -- 2 Reviewing Current Definitions of Context -- 3 Application of Narrative Theory -- 4 Suitability of Defining and Modelling Context for Emergent Narrative -- 5 Conclusion -- References -- Applications and Authoring Tools -- Production and Delivery of Interactive Narratives Based on Video Snippets -- 1 Introduction -- 2 Related Work -- 3 Case Studies in Authoring and Production -- 3.1 Office Brawl -- 3.2 Max's Discovery -- 4 Narrative Structure and Interaction -- 5 Delivery -- 6 Summary and Future Work -- References -- Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System -- 1 Introduction -- 2 Related Work -- 3 Research Problem -- 4 Travel Teller -- 4.1 A Thematic Model of Narrative -- 4.2 The Prototype -- 5 Observational Study -- 6 Results -- 6.1 Staying in the Moment -- 6.2 The Need to Reflect and Edit -- 6.3 Encountering Unexpected Discoveries -- 6.4 Putting Recommendations on Hold -- 7 Discussion -- 7.1 Story-Gathering Separate From But Connected to Story-Telling -- 7.2 Inspiring Rather Than Prescribing -- 7.3 Flexible Planning and Putting Recommendations "On Hold" -- 8 Conclusion -- References -- Towards Automatic Story Clustering for Interactive Narrative Authoring -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Tension Curve Extraction -- 3.2 Clustering
  • 3.3 Evaluation -- 4 Results -- 4.1 Level One -- 4.2 Level Two -- 5 Conclusion and Future Work -- References -- Breaking Points {u2015} A Continuously Developing Interactive Digital Narrative -- 1 Introduction -- 2 The Narrative -- 3 Authoring -- 4 Conclusion -- References -- The Role of Gender and Age on User Preferences in Narrative Experiences -- 1 Introduction -- 2 Story Representation -- 2.1 User Interest Representation -- 2.2 Storytelling -- 2.3 Experimental Design -- 2.4 Procedure -- 2.5 Data Analysis and Results -- 3 Discussion and Future Work -- 4 Conclusion -- References -- Constructing and Connecting Storylines to Tell Museum Stories -- 1 Introduction -- 2 The CURATE Ontology and Storyscope -- 3 Assisting Story Construction -- References -- Night Shifts - An Interactive Documentary for the iPad -- 1 The Stories -- 2 The Process -- SimDate3D - Level Two -- 1 Introduction -- 2 Related Work -- 3 Technical Description -- 4 Conclusion -- References -- Analyses, Evaluation, and User Experience Reports -- Acting, Playing, or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling -- 1 Introduction -- 2 The Interactive Storyteller -- 3 User Communication Annotation Scheme -- 3.1 Sawyer: Blending of Frames -- 3.2 Fine: Three Frames, Linked to Identity -- 3.3 The P{u00D7}R Annotation Scheme: Perspective and Reference -- 4 Analysis of Children's Communication -- 4.1 Data and Annotation -- 4.2 Results and Discussion -- 5 Validity of the Annotation Scheme -- 6 Conclusions and Future Work -- References -- Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment -- 1 Introduction -- 2 Background -- 2.1 The Body as Narrative Interface -- 2.2 Embodied Systems for Children's Story Authoring -- 2.3 Investigating Enactment for Children's Storytelling -- 3 The Study -- 3.1 Study Design
  • 3.2 Study Methodology -- 4 Data Analysis -- 4.1 Evaluating Storytelling Quality -- 4.2 Evaluating Imagination during Enactment -- 5 Results -- 5.1 Children's Narratives -- 5.2 Episode Type, Story Quality and Enactment Quality -- 6 Discussion -- 6.1 Study Limitations -- 7 Conclusion -- References -- Player Perspectives to Unexplained Agency-Related Incoherence -- 1 Introduction -- 2 Methods -- 2.1 Requirements for the First Testbed Game -- 2.2 Description of the First Testbed Game -- 2.3 Motivation and Requirements for the Second Testbed Game -- 2.4 Description of the Second Testbed Game -- 2.5 The Participant Protocol -- 2.6 Research and Data Analysis with Grounded Theory -- 3 Results - A Grounded Theory on Player Perspectives to UARI -- 3.1 Acceptive-Ludic -- 3.2 Acceptive-Diegetic -- 3.3 Rejective-Logical -- 4 Discussion, Future Work and Suggestions for Game Design -- 4.1 On Game Story Coherence -- 4.2 On the Viability of Anachrony in Game Stories -- References -- Breaching Interactive Storytelling's Implicit Agreement: A Content Analysis of Fa{u00B8}cade User Behaviors -- 1 Introduction -- 2 Method -- 3 Results -- 4 Discussion -- References -- Satire, Propaganda, Play, Storytelling. Notes on Critical Interactive Digital Narratives -- 1 Introduction -- 2 Molleindustria between Play, Social Critique, Satire and Propaganda -- 2.1 Oiligarchy -- 2.2 Phone Story -- 2.3 Tax Evaders -- 3 Discussion -- References -- Silent Hill 2 and the Curious Case of Invisible Agency -- 1 Introduction -- 1.1 Agency and Self-Determination Theory -- 1.2 Agency and Flow State -- 2 Silent Hill 2 as a Defiance to Agency -- 2.1 About the Game -- 2.2 The Endings and the Invisible Agency -- 2.3 Psyche of the Player vs. the Character -- 3 The Verdict on Invisible Agency -- References -- The Elements of a Narrative Environment -- 1 Introduction -- 2 Method -- 2.1 Procedure -- 3 Results
  • 3.1 Results and Analysis -- 4 Discussion -- 5 Conclusion -- References -- Artificial Intelligence and Story Generation -- Generating Different Story Tellings from Semantic Representations of Narrative -- 1 Introduction -- 2 Background -- 3 Method -- 4 Results -- 5 Conclusions and Future Work -- References -- Theoretical Considerations towards Authoring Emergent Narrative -- 1 Introduction -- 2 Conceptual Considerations towards Authoring Emergent Narrative -- 2.1 Dissociated Authoring -- 2.2 Hypothetical Narrative Space -- 3 Towards an Effective Authorial Feedback System -- 3.1 System Feedback -- 3.2 Structural Feedback -- 3.3 Experiential Feedback -- 3.4 Towards Intelligent Narrative Feedback (INF) -- 4 Proposed Model for Narrative Feedback -- 5 Conclusion -- References -- Generating Stories with Morals -- 1 Introduction -- 2 Related Work -- 3 Moral Storytelling System (MOSS) -- 3.1 Action Layer -- 3.2 Emotion Layer -- 3.3 Moral Layer -- 4 Evaluation -- 5 Conclusion and Future Work -- References -- Metrics for Character Believability in Interactive Narrative -- 1 Introduction -- 2 Dimensions of Believability -- 3 Quantifying Believability -- 4 Conclusion -- References -- Fully-Automatic Interactive Story Design from Film Scripts -- 1 Introduction -- 2 The Automatic Game Designer -- 3 Discussion and Future Work -- References -- New Narrative Forms -- Storytelling and the Use of Social Media in Digital Art Installations -- 1 Introduction -- 2 Related Work -- 3 MStoryG -- 4 Study -- 4.1 Background -- 4.2 Installation -- 4.3 Interaction: Authoring Stories -- 4.4 Evaluation Protocol -- 5 Results and Findings -- 5.1 Phase One -- 5.2 Phase Two -- 5.3 Feedback from Invited Authors -- 6 Discussion -- 6.1 Future Work -- 7 Conclusions -- References -- Faceless Patrons - An Augmented Installation Exploring 419-Fictional Narratives -- 1 Introduction
  • 2 HowtheScamWorks
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1 online resource (300 pages)
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9783319027562
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computer
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