Coverart for item
The Resource Gaming as culture : essays on reality, identity and experience in fantasy games, edited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler

Gaming as culture : essays on reality, identity and experience in fantasy games, edited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler

Label
Gaming as culture : essays on reality, identity and experience in fantasy games
Title
Gaming as culture
Title remainder
essays on reality, identity and experience in fantasy games
Statement of responsibility
edited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler
Contributor
Subject
Language
eng
Summary
"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher
Cataloging source
DLC
Index
index present
LC call number
GV1469.6
LC item number
.G36 2006
Literary form
non fiction
Nature of contents
bibliography
Gaming as culture : essays on reality, identity and experience in fantasy games, edited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler
Label
Gaming as culture : essays on reality, identity and experience in fantasy games, edited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler
Publication
Related Contributor
Related Location
Related Agents
Related Authorities
Related Subjects
Bibliography note
Includes bibliographical references and index
Contents
Introduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler -- The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul -- Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks -- Social events and roles in Magic : a semiotic analysis / Csilla Weninger -- Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams -- Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut -- Playing with identity : unconscious desire and role-playing games / Michelle Nephew -- The business and the culture of gaming / W. Keith Winkler -- Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith -- Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello -- Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh
http://library.link/vocab/cover_art
https://contentcafe2.btol.com/ContentCafe/Jacket.aspx?Return=1&Type=S&Value=9780786424368&userID=ebsco-test&password=ebsco-test
Dimensions
23 cm.
http://library.link/vocab/discovery_link
{'f': 'http://opac.lib.rpi.edu/record=b2159431'}
Extent
viii, 224 p.
Isbn
9780786424368
Lccn
2006001521
System control number
(OCoLC)63122794

Library Locations

    • Folsom LibraryBorrow it
      110 8th St, Troy, NY, 12180, US
      42.729766 -73.682577
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