Coverart for item
The Resource Game development tool essentials, Alessandro Ardolino ... [et al.] ; technical reviewers, Marc Schärer, Alan Chaney, (electronic resource)

Game development tool essentials, Alessandro Ardolino ... [et al.] ; technical reviewers, Marc Schärer, Alan Chaney, (electronic resource)

Label
Game development tool essentials
Title
Game development tool essentials
Statement of responsibility
Alessandro Ardolino ... [et al.] ; technical reviewers, Marc Schärer, Alan Chaney
Contributor
Author
Reviewer
Subject
Language
eng
Summary
"Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you're a game developer, you need Game Development Tool Essentials. Covers readily available tools and tools developers can build themselves; Presents 96 code samples, 81 illustrations, and end-of-chapter references; Special chapter on moving tools to the cloud. What you'll learn: Set up and code a plug-in-based asset compiler that can help convert a variety of asset types; Create a complex polygon pattern (Voronoi diagram) using MAXScript; Learn how to use the Khronos COLLADA CTS to build a rock solid 3D content pipeline; Discover powerful tricks for using OS X Scene Kit to render COLLADA assets; Build full-featured online game development tools easily with Django; Move companion tools out of the game engine and into Web applications." --
Additional physical form
Available also in a print ed.
Assigning source
Unedited summary from book
Cataloging source
CtWfDGI
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
dictionaries
Game development tool essentials, Alessandro Ardolino ... [et al.] ; technical reviewers, Marc Schärer, Alan Chaney, (electronic resource)
Label
Game development tool essentials, Alessandro Ardolino ... [et al.] ; technical reviewers, Marc Schärer, Alan Chaney, (electronic resource)
Publication
Note
  • Title from title screen
  • Includes index
Related Contributor
Related Location
Related Agents
Related Authorities
Related Subjects
Color
other
Computer file characteristics
Computer document.
http://library.link/vocab/cover_art
https://contentcafe2.btol.com/ContentCafe/Jacket.aspx?Return=1&Type=S&Value=9781430267010&userID=ebsco-test&password=ebsco-test
Dimensions
unknown
http://library.link/vocab/discovery_link
{'f': 'http://opac.lib.rpi.edu/record=b4358597'}
Form of item
online
Isbn
9781430267010
Isbn Type
(electronic)
Issuing body
Digitized and made available by: Books24x7.com.
Specific material designation
remote
System details
Mode of access: Internet via World Wide Web
Type of computer file
Text.

Library Locations

    • Folsom LibraryBorrow it
      110 8th St, Troy, NY, 12180, US
      42.729766 -73.682577
Processing Feedback ...