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The Resource Game Audio Programming : Principles and Practices, Guy Somberg

Game Audio Programming : Principles and Practices, Guy Somberg

Label
Game Audio Programming : Principles and Practices
Title
Game Audio Programming
Title remainder
Principles and Practices
Statement of responsibility
Guy Somberg
Creator
Author
Subject
Language
eng
Summary
Authored by some of the top game audio programmers and sound designers in the industry, this accessible guide contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams; fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms; and more. --
Assigning source
Edited summary from book
Cataloging source
NhNaSKC
Illustrations
illustrations
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Game Audio Programming : Principles and Practices, Guy Somberg
Label
Game Audio Programming : Principles and Practices, Guy Somberg
Publication
Related Contributor
Related Location
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Related Subjects
Bibliography note
Includes bibliographical references
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
mixed
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Dimensions
unknown
http://library.link/vocab/discovery_link
{'f': 'http://opac.lib.rpi.edu/record=b4360176'}
Extent
1 online resource (335 pages)
Form of item
online
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other physical details
illustrations.
Specific material designation
remote

Library Locations

    • Folsom LibraryBorrow it
      110 8th St, Troy, NY, 12180, US
      42.729766 -73.682577
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