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The Resource Beginning C++ through game programming, fourth edition, Michael Dawson, (electronic resource)

Beginning C++ through game programming, fourth edition, Michael Dawson, (electronic resource)

Label
Beginning C++ through game programming, fourth edition
Title
Beginning C++ through game programming, fourth edition
Statement of responsibility
Michael Dawson
Creator
Contributor
Subject
Language
eng
Summary
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. In this new 4th edition you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. It is written with the beginning programmer in mind. --
Additional physical form
Available also in a print ed.
Assigning source
Edited summary from book
Cataloging source
CtWfDGI
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
dictionaries
Beginning C++ through game programming, fourth edition, Michael Dawson, (electronic resource)
Label
Beginning C++ through game programming, fourth edition, Michael Dawson, (electronic resource)
Publication
Note
  • Title from title screen
  • Includes index
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other
Computer file characteristics
Computer document.
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unknown
http://library.link/vocab/discovery_link
{'f': 'http://opac.lib.rpi.edu/record=b4358640'}
Edition
4th ed.
Form of item
online
Isbn
9781305109926
Issuing body
Digitized and made available by: Books24x7.com.
Specific material designation
remote
System details
Mode of access: Internet via World Wide Web
Type of computer file
Text.

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