Coverart for item
The Resource Battlefields of negotiation : control, agency, and ownership in World of Warcraft, René Glas

Battlefields of negotiation : control, agency, and ownership in World of Warcraft, René Glas

Label
Battlefields of negotiation : control, agency, and ownership in World of Warcraft
Title
Battlefields of negotiation
Title remainder
control, agency, and ownership in World of Warcraft
Statement of responsibility
René Glas
Creator
Subject
Language
eng
Summary
The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames 'World of Warcraft' as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game's owners, throwing new light on complex consumer- producer relationships in the increasingly participatory but still tightly controlled media of online games
Member of
Cataloging source
E7B
Index
index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Series statement
MediaMatters
Battlefields of negotiation : control, agency, and ownership in World of Warcraft, René Glas
Label
Battlefields of negotiation : control, agency, and ownership in World of Warcraft, René Glas
Link
http://www.jstor.org/stable/10.2307/j.ctt4cg5np
Publication
Related Contributor
Related Location
Related Agents
Related Authorities
Related Subjects
Related Items
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Ludic vs. representational role-playing
  • Problematizing social play
  • 3.
  • The Contracts of Play
  • Social codes, norms, and boundaries
  • Playing on a licence
  • 4.
  • Play and/as Participation
  • Every player plays its part
  • Participation as exploitation?
  • Part I: Framing the Game.
  • 5.
  • Battlefields of Negotiation
  • Part II:
  • Controlling the Game.
  • 6.
  • The Setup of Play
  • Network play
  • Playing machines
  • Configuring play
  • 7.
  • 1.
  • The Rules of Play
  • Designing play
  • Designing cooperation
  • Facing the other
  • 8.
  • Playing with Fiction
  • Representing Azeroth
  • The space of play
  • Stuck in time
  • Part III:
  • The Definition Game
  • Gaming the Game.
  • 9.
  • It's About Time
  • Paratexts as cheating tools
  • From emergence to progression
  • Hyperproductive demystification
  • 10.
  • Twinking, or Playing Another Game
  • The luxury of twinking
  • Going for the easy kill
  • Games without end?
  • A game within a game
  • 11.
  • Playing the Interface
  • Mods as social surveillance tools
  • Controlling code through theorycrafting
  • Exposing the inside
  • Part IV:
  • Claiming the Game
  • 12.
  • Virtual Thievery
  • Tracing the MMORPG genre's roots
  • Play, work or crime
  • The power of small print
  • Part of the game?
  • 13.
  • Performing on the Edge of Rules and Fiction
  • Our story, your story
  • Looking the other way
  • Exploration or exploitation
  • 14.
  • The Fragmented and the Multiple
  • 2.
  • Community control, controlling community
  • With great power comes great responsibility
  • Playing identity and community
  • Conclusion
  • The Many Faces of Play
  • The movement of play
http://library.link/vocab/cover_art
https://contentcafe2.btol.com/ContentCafe/Jacket.aspx?Return=1&Type=S&Value=9789048518081&userID=ebsco-test&password=ebsco-test
Dimensions
unknown
http://library.link/vocab/discovery_link
{'f': 'http://opac.lib.rpi.edu/record=b4329978'}
Extent
1 online resource (220 pages).
Form of item
online
Isbn
9789048518081
Media category
computer
Media MARC source
rdamedia
Media type code
c
Specific material designation
remote

Library Locations

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      110 8th St, Troy, NY, 12180, US
      42.729766 -73.682577
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